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Toon boom studio 2015
Toon boom studio 2015




toon boom studio 2015
  1. #Toon boom studio 2015 how to
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Even there, Flare’s topic-based authoring is helping to make it more accessible.” Chartrand adds, “Some users still prefer to use our print documentation, which we call ‘the big brick’ because it is quite voluminous. “We have pushed live documentation to our website, and the topic-based authoring means someone can search and find all the topics related to different tasks.”Īt the same time Ms. “With Flare, we’re able to offer the same source material as both printed and online versions to talk to two different kinds of users,” Ms.

#Toon boom studio 2015 pdf

Same Source Content Delivered Multiple Waysįor more than two years, Toon Boom has relied on MadCap Flare’s topic-based authoring and single-source publishing to deliver multiple versions of documentation for its Harmony and Storyboard Pro products, making them available as both PDF files and HTML5 Web content. “When I found MadCap Flare, I was attracted immediately by the features, and I saw the power of the tool,” Ms. With an eye on modernizing its approach to print documentation and adding online Help, Toon Boom began looking at single-source publishing tools on the market, and the search quickly led to MadCap Flare. Liven Tam, Toon Boom documentation specialist, added, “I had used FrameMaker ® for a number of years at another company when the documentation was much simpler, but when we wanted to do single sourcing of print and online content, it became a major headache.” “Add to this the time required to fix errors in our physical books, and it was difficult to keep our document production on time.”

#Toon boom studio 2015 software

“We were using FrameMaker ® to create certain books, but because of the printing time, we needed to have the books written three weeks before the software release,” Ms. Moreover, the company was interested in adding online documentation, which FrameMaker ® was not designed to handle on its own. Originally, Toon Boom relied on Adobe ® FrameMaker ® to create the books.

#Toon boom studio 2015 how to

So when users start, they will know how to use our software in the production pipeline.”

toon boom studio 2015

“We explain how animation works, what the jobs are in the industry, and how people work together,” explained Marie-Ève Chartrand, Toon Boom director, customer success.

toon boom studio 2015

Game developers will learn how integration of Toon Boom Harmony with Unity for the development of multiplatform 2D games can be done at ease.For years, Toon Boom has created guidebooks that provide both the technical documentation and guidance on how to implement it into the production workflow. Toon Boom, Team Lead of Gaming, Frederic Bouchard will be participating in a 30-minute session on Thursday, 5 March at the Unity stage. In this presentation, Bouchard will discuss how Toon Boom Harmony can be used by artists and animators to create 2D game art. “Developers attending GDC and who stop by the Unity booth will learn how to use Harmony to create, animate and export reusable, lightweight animation into the Unity game engine,” says Toon Boom, CTO, Francisco Del Cueto. Toon Boom Harmony fully integrates with Unity, the industry’s most popular game engine. GDC attendees will learn about Harmony’s full-feature set for drawing, its flexible 2D rigging for animation, and how Harmony provides developers with a Unity game object component for seamless game integration. Toon Boom Harmony enables animators to create 2D game art and animations for multiplatform games. This is the 5th consecutive year that the company’s R&D group will be participating in the international gathering that allows developers the opportunity to share ideas and together build the future of the industry. Toon Boom Animation will be showcasing its industry leading all-in-one animation software tool at the Game Developers Conference (GDC) 2015 in San Francisco from 4 to 6 March.






Toon boom studio 2015